Hmm...The way we work... Yes, maybe we could write some book about efficient techniques of lazyness or... Nevermind ;) - below you can see the example of how we have created objects for our games:


First, from the sketches a model in 1:72 scale was created...

...then the engine was mounted ...
...and our model was tested in aerodynamic tunnel ...
...after that, the tests were moved to nearby military training ground...
...the model on prepared stick runner...
...finally, when the object met the physical and aerodynamical requirements, its virtual version was created and put into the game it was made for. ;)







Hmm... but the times are changing, and after not having so much time for such a hardcore object creating, we started to do everything at once ;) - below you can see just a simple example of a fast 3d low-poly stuff:



First, comes the textured object...

...then a viewframe is being created ...
...and finally, almost hand-made sketch arises, just to show if necessary that we could make some sketches at the beginning of the project too, like in usual "the making of..." stuff. ;))